Nothing is more fun for me than anachronism. I've been trying for ages to put together my campaign ideas for a western campaign inspired by Desperado, Hard Boiled and the Spaghetti westerns I've talked about before: a game where it doesn't matter that the bad guys are coming into town on a combination of horses and old sidecar motorcycles because you've got to Fonzie slap the jukebox in the saloon into playing Misirlou before you flip-cock your Winchester and get ready to shoot someone through a plate-glass window.
(God damn I want to run this so bad)
Regardless, that's the way I feel about Gamma World. It's fantastic because of this wildly fluctuating technology level. Some communities might have a still functioning slushie machine in their local cantina and as a result, that's what the town's known for! Firefly-esque prospectors with laser rifles! Tribes of robots with rebar spears! A group of Programmers worshiping a crazed mechanical digger!
I love this machine and the post-apocalypse makes it even better
And that's why I really like the new Gamma World rules. Albeit, I've never played any of the previous editions and I'd like to get my hands on a copy of 2nd if only for the map of post-apocalyptic Allegheny County, but I like the feel. The rules support that anachronistic melange in a way that I didn't feel that Mutant Future does.
One of my favorite additions to the new set are the generic weapons (Light One-Handed Melee, Heavy Two-Handed Ranged, Light One-Handed Gun, etc...) because it levels that playing field. Under the rules, a crossbow can be as effective as a hunting rifle or a harpoon gun made out of car parts, depending on what you decide its stats are. It feels a lot more natural than either limiting characters to medieval weapons at the start or ending up dropping your trusty spear completely when you pick up a plasma rifle.
By its nature, the post-apocalypse should be off-beat. Chuck all your favorite influences into it, let 'em simmer and season with gonzo or serious to taste. But for Pete's sake, don't make it prosaic.
Picture from Six-String Samurai. If you like Gamma World and haven't seen this movie, what the hell are you waiting for?!
One of my favorite additions to the new set are the generic weapons (Light One-Handed Melee, Heavy Two-Handed Ranged, Light One-Handed Gun, etc...) because it levels that playing field. Under the rules, a crossbow can be as effective as a hunting rifle or a harpoon gun made out of car parts, depending on what you decide its stats are. It feels a lot more natural than either limiting characters to medieval weapons at the start or ending up dropping your trusty spear completely when you pick up a plasma rifle.
By its nature, the post-apocalypse should be off-beat. Chuck all your favorite influences into it, let 'em simmer and season with gonzo or serious to taste. But for Pete's sake, don't make it prosaic.
Picture from Six-String Samurai. If you like Gamma World and haven't seen this movie, what the hell are you waiting for?!
I love that giant mining machine, too. All it needs is an AI and it'd be uber-awesome!
ReplyDeleteBullets & Tequila: sounds good to me. That mining machine is awesome. Where'd you find the photo?
ReplyDeleteSomeone posted it on Something Awful a long time ago and I kept it in a folder. I think it's inspired a fair number of people to put a crazy robot in control of it for their campaigns. :)
ReplyDeleteMy dad worked on a construction project for Loy Yang in Victoria, Australia with a machine that looked just like that in the early '80s. My mom probably still has pictures of my dorky young self standing near the scoop.
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