The Job: Brothel in the Sky
The Score: There are plenty of tall towers in Quohal, but only one of them has no visible way of entering. Locals call it the Sparkling Spire and rumor has it that this ornate structure is the home of the Emperor's secret harem, full of lovely women of all races and creeds collected by the monarch over his exceptionally long life. If the finery of its parapets are any indication of the wealth within, it would be a hell of a score. Maybe in more ways than one.
Why It's Impossible: Seriously, there's no way into the tower from the ground. Everyone that you know in Quohal has tried, but there's nothing: no illusory walls, no concealed door, nothing. From what you can see of the structure, it goes up 15 stories before the tower even starts having windows. Even once you've reached these upper levels, there's no telling what lies beyond them.
- Though there's no possible entrance at street level, intrepid adventurers may take to the sewers below Quohal, where a secret tunnel guarded by monstrous humanoids leads to a secret way in: one really, really long ladder. Feel free to put Elmer Bernstein's The Stairs on in the background while the players figure out how not to fall off while they ascend hundreds of feet of ladder.
- The PCs could also try reaching the tower by the air. The sheer stone surface of its lower half is studded with balconies, buttresses and other potential handholds. They just require you to have some sort of very high vantage point or perhaps a flying getaway driver.
The Twist: What the rest of the city thinks is just an elaborate house of pleasure is actually the real seat of Quahol's government. The real Emperor died decades ago within the Spire's gilded walls and ever since, the denizens of the Sparkling Spire have collectively taken his place. This council includes a multitude of races, including human, elves, dwarves, bound dryads (their trees are located within the tower) and even a doppelganger, who impersonates the Emperor in public. Any adventurer who makes his or her way up to the highest reaches of the Spire will definitely become involved in these machinations as a knowledgeable party.
- Sewer Creatures: HD 2; AC 4 ; Atk 2 claws (1d3) or by weapon (1d8); Move 12; Save 16; CL/XP 3/60; Special: Blindsense 60 ft., Camoflague (75% chance of not being noticed while waiting in ambush.)
- Elder Dryads: HD 5; AC 3 ; Atk 1 life drain (1d8 + 1d8 healing); Move 12; Save 12; CL/XP 8/800; Special: Charm Person (-2), Entangle (as Web), Plant Growth.