Brotherly Love, a Strange Western Tale for the Savage Worlds and Weird West systems in the Bullets and Tequila setting
Get Ready: A pair of mad scientist siblings and their respective goons battle for supremacy over a town with a nearby aluminum mine.
Get Set: Horace and Prescott Van Dyne both vied for their father's affection so fiercely that their rivalry only grew after an untimely lightning accident ended the half-crazed scientist's life. Now both have their eyes set on the town of Zenith, who have been waiting on the Alcoa company to assess their newly discovered veins of aluminum oxide. For each brother, the metal could prove to be the tipping point in their war against each other: Horace's boiler suits (big fireproof diving helmet suits with flamethrowers) could be made lighter and more protective, while Prescott's fleet of war balloons would be armored and could carry more powerful weaponry. The citizens of Zenith are terrified of the lunatic factions that have overtaken their town and refuse to leave the laundry and dry goods store; just about every other building is occupied by one gang or another.
Go!: Each faction has its camp set up around Zenith: Horace's men have taken over the town hall and Prescott has made an Ikea-like construction around the water tower. Each vie for the mines located outside of Zenith, but the air rifles of the ballooners or the coal-boiling behemoth motor cart of the boilers have created a stalemate. The PCs could turn the tides toward one brother or the other, or take the whole operation down, Yojimbo-style.
Boiler Suit Goons
Agility d6, Smarts d4, Spirit d4, Strength d8, Vigor d8
Fighting d6, Intimidation d4, Notice d4, Riding d6, Shooting d6, Survival d4
Charisma: 0 Pace: 5 Parry: 5 Toughness: 6 (7/10)
Gear: Flamethrower (Cone template, 2d10, ignores Armor, 5 shots), Boiler Suit (+1/+4 vs Fire, reduced Speed to 5)
Note: You can target the fuel tank (-2), which causes a blowback explosion (2d10 damage to goon)
Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d6
Climbing d6, Fighting d6, Notice d8, Piloting d6, Shooting d6, Taunt d4
Charisma: 0 Pace: 6 Parry: 5 Toughness: 5
Edges: Steady Hands
Gear: Air Rifle (20/40/80, RoF 1, 2d6+2, AP 2), boating knife (2d4), Navy coat, nice moustache