Thursday, July 8, 2010
Bullet Points: The Fighter
(a.k.a. Brawler, Samurai, Skirmisher)
Though often seen as an anachronism by those who swear by hot lead and a hair trigger, men and women who specialize in melee combat are still a force to be reckoned with. Wandering samurai, Indian braves and even barroom brawlers all feel more comfortable the closer they are to their opponent.
Prime Attribute: Strength 13+
Hit Dice: 1d6+2/level
Armor Permitted: All
Weapons Permitted: All
Progression: As S&W Core Rules Fighter
Fighter Class Abilities
Killing Blow: If the Fighter successfully reduces an enemy to 0 hit points, they can immediately make an additional attack against any enemy within melee range.
Signature Weapon: At character creation, a Fighter chooses a signature weapon to specialize in. When attacking with their signature weapon, they gain a +1 bonus to hit on attack roles and a +1 bonus to AC in melee combat. If the Fighter chooses to specialize in unarmed combat, their unarmed attacks deal 1d4 damage and increase by one die size every two levels.
(Wild West Samurai picture by bithartist.)