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Beneath the streets and sewers of the city of Shrapnel lies the Furnace, the red-hot heart of the city's industry. The Furnace houses all of the machinery that powers the city's infrastructure, as well as the forges and engines that enable Shrapnel's massive industrial production. The Furnace is gigantic, and requires near-constant maintenance. That's where the Cinder Spiders come in.
Created by one of Shrapnel's countless journeyman artificers, cinder spiders are single-minded clockwork creations whose primary concern is the stoking of the fires and upkeep of the Furnace's mechanisms. Their carapaces are treated with a fire-resistant resin to withstand the heat of the Furnace and their 'thorax' contains a canister of flammable fluid attached to a mouth spout that the spider uses to fire forges and boilers, or in worst case scenarios defend itself by spraying a gout of fire at anyone who would dare sabotage the Furnace.
Cinder Spider: HD 1d6; AC 4 [15]; Atk 1 flame spout (1d6); Move 9; Save 17; CL/XP 1/15; Special: Immune to Fire, Sleep, Charm, Hold Person
Cinder Spiders
Beneath the streets and sewers of the city of Shrapnel lies the Furnace, the red-hot heart of the city's industry. The Furnace houses all of the machinery that powers the city's infrastructure, as well as the forges and engines that enable Shrapnel's massive industrial production. The Furnace is gigantic, and requires near-constant maintenance. That's where the Cinder Spiders come in.
Created by one of Shrapnel's countless journeyman artificers, cinder spiders are single-minded clockwork creations whose primary concern is the stoking of the fires and upkeep of the Furnace's mechanisms. Their carapaces are treated with a fire-resistant resin to withstand the heat of the Furnace and their 'thorax' contains a canister of flammable fluid attached to a mouth spout that the spider uses to fire forges and boilers, or in worst case scenarios defend itself by spraying a gout of fire at anyone who would dare sabotage the Furnace.
Cinder Spider: HD 1d6; AC 4 [15]; Atk 1 flame spout (1d6); Move 9; Save 17; CL/XP 1/15; Special: Immune to Fire, Sleep, Charm, Hold Person
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