Just finished our last Teen program today at the library and I have 5 kids potentially interested in the Dungeons and Dragons game for next semester! Looks like it's probably going to be run Wednesday afternoons. I am super pumped for this whole thing!
The question is now: how do I start? I've been thinking about what kind of adventure will represent (?) what a typical session of D&D is. My idea is that the PCs are a group of treasure hunters and adventurers who are currently employed by Morgrave University,the artifact-focused magical university of dubious quality in the Eberron campaign. With a framework like that, I can get them involved in everything from wilderness survival to political intrigue, all connected back to looted antiquities or the discovery of long-buried magic and mystery.
Regardless, I can't wait!