Monday, April 18, 2011

N is for NPCs

I love making NPCs for games almost as much as making pregens. Something about whipping up cool characters that you'll get the chance to play or just pit against your players is a real blast for me. As of lately, I've been working on making potential antagonists for my Savage Worlds Bullets and Tequila game. Some are completely new, others, like the Handsome Brothers Circus of Crime, have been cooking around in my head for years now.

Potbelly Pete

Pete wasn't a very good outlaw. Sure, he and his gang would make away with some good scores every once in a while and hightail it down to Mexico or some other bandit hideaway, but somehow Pete would always end up taking a bullet. He never got hit bad, but boy, did he sure get hit often. Whether it was a ricochet catching him in the hindquarters while running out of a bank or the rifle bullet that left him with a noticeable limp, all of those wounds began to build up on his nerves. So one day, Pete hired a blacksmith to make him a 'bulletproof suit' that covered his vulnerables and most of his body in solid cast-iron. Since the addition of this set of armor, Pete's become a lot more successful, if not any less ornery or smart.

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Driving d6, Fighting d8, Gambling d6, Healing d4, Intimidation d4, Notice d6, Shooting d8, Streetwise d6, Taunt d8
Charisma:-2 Pace: 5" Parry: 6 Toughness: 10 (6)
Hindrances: Mean, Obese
Edges: Command, No Mercy, Nerves of Steel
Gear: Revolving shotgun (12/24/48, RoF 1, 1-3d6, +2 to Shooting), Bulletproof suit (+4 armor, covers torso, head, arms, legs. Called Shots at -4 bypass armor)

Jake Thornton and Iron Crow

The bounty hunters known as Jake and Crow first met while trying to catch the same buffalo. After nearly killing each other over the lost quarry, the two figured that they could bring in much more game as a team than solo. But as time passed, the hunt became less and less lucrative. Unwilling to dissolve their partnership, the two decided to turn their skills towards hunting bounties instead of animals. Jake is the more talkative of the pair, with a fairly sunny disposition for someone in his line of work.

Iron Crow
Attributes: Agility d10, Smarts d6, Spirit d4, Strength d8, Vigor d6
Skills: Climbing d6, Fighting d6, Intimidation d6, Notice d8, Riding d6, Shooting d10, Stealth d8, Survival d6, Tracking d8
Charisma: -2 Pace: 8" Parry: 5 Toughness: 5
Edges: Combat Reflexes, Dodge, Fleet-Footed, Marksman, Quick
Gear: Composite Bow (15/30/60, 2d6) with 3 dynamite arrows (2d6+2, MBT), 3 "tear gas" arrows (Vigor rolls or Shaken, MBT) Pair of Knuckle Dusters (d8+d4)

Jake Thornton
Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d8, Healing d6, Knowledge (Traps and Snares) d8, Notice d8, Riding d6, Shooting d6, Stealth d6, Survival d8, Tracking d8
Charisma: 0 Pace: 6" Parry: 6 Toughness: 5
Edges: Ambidextrous, First Strike, Woodsman
Gear: Colt Lightning rifle (20/40/80, 2d6+1, AP 1, DT), Lariat (Reach 2, Agility tricks Knock Prone on a Raise), Tomahawk (2d6)
Notes: Jake's traps and snares act as the Entangle power from SWEX pg. 90. He has 10 'Power Points' worth of uses. Ensnared victims have a -2 penalty to Pace and skill rolls linked to Agility and Strength (Raise restrains target fully).

The Handsome Brothers Circus of Crime

There are all sorts of traveling sideshows and circuses in the Wild West, so it's hard to tell when carnival folk are trying to bilk you out of your hard earned money. In that sense, the Handsome Brothers Circus is a refreshing alternative: they're more likely to steal your money with a knife to the throat than an ill-sized ring. Run by the conjoined criminal masterminds Jake and Todd Handsome, the Circus usually comes into town as a standard traveling attraction: jugglers, acrobats, freaks of nature and games of luck and skill (mostly luck). But while the town is entranced by the spectacle, a small group of skilled performers and outlaws take the bank in town.

Jake and Todd Handsome, Management
Attributes: Agility d8, Smarts d10, Spirit d6, Strength d6, Vigor d8
Skills: Driving d4, Fighting d8, Gambling d6, Knowledge (Criminal Planning) d10, Notice d8, Persuasion d10, Shooting d8, Streetwise d10
Charisma: +2 (+4) Pace: 5" Parry: 6 Toughness: 7
Hindrances: Conjoined Twins (Obese), Outsiders, Wanted
Edges: Ambidextrous, Attractive, Charismatic, Command, Improved Frenzy, Level-Headed, Martial Artists, Natural Leaders, Snakeoil Salesmen, Two Fisted
Gear: A very nice suit, two derringers (5/10/20, RoF 1, 2d6, AP 1), Bowie knife (d6+d4+1, AP 1)

Big Mel, Right Hand Clown
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d10
Skills: Driving d6, Fighting d10, Gambling d6, Intimidation d10, Lockpicking d6, Notice d6, Repair d4, Shooting d8, Stealth d4, Streetwise d6, Tracking d6
Charisma: -4 Pace: 6" Parry: 8 (7) Toughness: 8
Hindrances: Ugly, Mean, Wanted
Edges: Berserk, Block, Brawny, Dirty Fighter, Nerves of Steel, Sweep
Gear: Sledgehammer (2d8, AP2 vs. rigid armor, Parry -1), meat cleaver (d8+d6), Double-barreled Shotgun (6/12/24, RoF 1-2, 1-3d6, Shooting +2)

Jay Lafayette, Card Sharp with Sharp Cards
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d8, Gambling d8, Lockpicking d6, Notice d6, Persuasion d6, Riding d4, Shooting d4, Stealth d8, Streetwise d8, Taunt d8, Throwing d10
Charisma: 0 (+2) Pace: 8" Parry: 6 Toughness: 5
Hindrances: Arrogant, Wanted
Edges: Attractive, Combat Reflexes, Dodge, Fleet Footed, Flurry (Throwing Frenzy, short range only), Quick Draw, Trademark Weapon (Razor-edged Playing Cards)
Gear: Razor-edged Playing Cards (5/10/20, 2d6)

Madame Serpente, La Dompteuse des Hommes
Attributes: Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d6
Skills: Fighting d8, Healing d8, Knowledge (Poisons) d10, Knowledge (Dangerous Animals) d8, Notice d6, Persuasion d8, Riding d6, Shooting d6, Stealth d6, Streetwise d8, Taunt d6
Charisma: 0 (+4) Pace: 8" Parry: 6 Toughness: 5
Hindrances: Vengeful, Wanted
Edges: Beast Bond, Beast Master, Common Bond, Snakeoil Salesman, Very Attractive
Gear: Derringer (5/10/20, 2d6, AP 1), Nail Syringes (d6 + Poison)
Notes: Madame Serpente's animal companion is a 20ft boa constrictor named Gregoire (use stats on SWEX pg. 153)

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