Showing posts with label podcasts. Show all posts
Showing posts with label podcasts. Show all posts

Thursday, November 18, 2010

Acquisitions Incorporated and Old School Podcasting

Whenever I've felt uninspired or unsure of the direction that my campaign ideas have been taking, I've found myself coming back more and more to the series of Acquisitions Incorporated podcasts that Wizards of the Coast produced with Jerry Holkins and Mike Krahulic of Penny Arcade and Scott Kurtz of PVP and joined in later podcasts by your friend Wil Wheaton. The first podcast hit the Internet just as 4th Edition was being released and not only introduced the gaming public to the new rules set, but introduced Krahulic to tabletop roleplaying. Needless to say, it was an utterly successful conversion.

Each podcast 'series' is an actual play session involving the adventuring group Acquisitions Incorporated, chronicling their exploits in the Nentir Vale, the implied corebook setting of 4th Edition. The group dynamic between the three (or four) players is absolutely wonderful; listening to the players argue, strategize and cooperate makes for great radio and a lot of the table talk and banter reminds me of games that I've played. On top of that, it can be gutbustingly funny sometimes, especially when things go wrong. The group's reaction to a series of back to back 1s has to be heard in its entirety.

There are a couple of podcasts out there for older editions of Dungeons and Dragons but frankly, I really don't like them. The Roll For Initiative and Save Or Die podcasts are both steeped in the kinds of frustrating Dragonsfoot-style antagonism and edition warrior machismo that gets me absolutely goddamned steamed. In one of the episodes of Save or Die (the podcast focusing on Basic/Classic D&D), a discussion of campaign lethality had the three hosts tripping over each other to brag about killing stupid players, and "not letting the characters walk all over my world."

No kidding. Actual words that came out of a DM's mouth.

But the real pity of these podcasts is that they're preaching to the choir. The best thing about the Acquisitions Incorporated podcasts is that, on top of the humor and camraderie, it was teaching both the players and the listener how 4th Edition works. I learned the back and forth of the game, alongside how new mechanics like healing surges and skill challenges worked. When Roll For Initiative or Save Or Die goes through their different spotlights and segments or talking about how their old DM did things, it really feels like their audience are the folks who've been playing AD&D or Red Box for decades. As someone who just started looking into older editions of D&D, I was frankly lost.

I think that an old school actual play podcast in the vein of Acquisitions Incorporated could be a wonderful introduction into the strengths and quirks of games like Swords and Wizardry or Labyrinth Lord. I Hit It With My Axe is probably the closest thing to a flagship series out there but even that's been contentious. All I know is that I'd love to hear what James Maliszewski's Dwimmermount or JB's Baranof games are like around the table and maybe it would help new players understand what draws folks to these old editions.

Acquisitions Incorporated picture by Mike Krahulic of Penny Arcade